Create two new layers, name one “door” and the other “other”.One way to isolate the doors into a component is to temporarily misuse SketchUp’s layers: The doors of interest (if I am looking at the right ones) consist of three faces, one behind the other, each with a texture applied to make it look more detailed. You can accomplish edits such as you want, but must proceed carefully to avoid side effects. That means they all “stick together” where they touch, and hence editing one may affect its neighbors. So, almost all of the model consists of edges and faces in the single “default object” group. Model => disk for ocean + 1 component instance (cryptically named 8d1a-6ec3-0b23-a2da)Ĭomponent 8d1a-6ec3-0b23-a2da => 1 group named “default object”ĭefault object group => 20878 edges, 8884 faces, 1 component instance (Component #1)Ĭomponent #1 => disk for pool water surface Looking at the Outliner, you can find that the model structure is: But because it makes minimal use of groups and components, it is hard to edit. I’m reluctant to criticize that model because it is a good example of using textures instead of complicated geometry to present the impression of detail without using vast numbers of edges and faces.
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